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I think I'll continue adding people to my roster just for fun in this campaign, but this makes the game really long. When I reached coil tech, elerium started being the bottleneck, but with 70 or so cores I just render them for crystals, which is quite fast with 12 scientists. Not all missions require top tier weapons or armor either, especially with high-rank soldiers. The biggest hurdle is to equip them all, but on the other hand supplies are not a problem because I get so much loot to sell in black market (lately I have had over 20 missions between supply drops). I collect intel in every region I haven't liberated, so I get enough missions that these squads are not just idling.
#Xcom 2 final mission squad trial
Newbie squads rank up to Sgt with Trial By Fire officers from other squads helping, and they are viable for completing some of the easier missions. I have 11 10-man squads (some of which are in training/sickbay or act as liaison), each having all 8 of the normal classes and 1 psiop+1 spark, with one of them being an officer as a dedicated squad leader. I am now playing October, and I have over 120 soldiers and sparks combined.
#Xcom 2 final mission squad free
I also got the recruits cost 0 supplies regional bonus in a couple of months, making it free (except for the Black Market soldiers, but they're quite cheap). The thing is that I never stopped doing this. I recruit with soldier liaison in any region with less than 13 rebels, producing rookies every now and then. I have not completed any LW2 campaign yet, because I've been too slow and I always restarted when new versions appeared.Īfter the start of the game I increased my roster of troops as is natural: I always hired the soldiers from black market and any recruit that became available.